I’m a cross-platform story-runner, a writer, producer, and strategist who builds and guides stories across film, television, games, podcasts, and immersive experiences.

I love connecting worlds and audiences: designing narrative systems, breaking story, running writers’ rooms, and mapping out franchise arcs for both original IP and fan-favorite properties. I’ve had the chance to collaborate on Aliens, Star Trek, Borderlands, Legacy of Kain, and more, shaping the creative blueprints that guide entire story universes.

I’ve led narrative workshops for an Activision, written and produced a franchise reboot strategy for Crystal Dynamics, and show-run writers’ rooms for original IP. I’ve also partnered with studios to craft mixed-reality narrative experiences for major entertainment brands.

I started my career at DreamWorks before working in film / television development and production at Tom Hanks and Gary Goetzman’s Playtone, where I helped launch the company’s digital media group. There, I co-wrote and produced the award-winning animated series Electric City, developed companion mobile games, and created digital content tied to Playtone’s slate of projects.

I later helped launch Xbox’s first live-action Halo films (Forward Unto Dawn and Nightfall with Ridley Scott’s Scott Free) and wrote and show-ran the scripted podcast Halo: Memory Agent, a Spotify Original.

At Telltale Games, I led writers’ rooms across The Walking Dead, Game of Thrones, Batman, Guardians of the Galaxy, Minecraft, and more. I also worked externally with Lionsgate and other partners to align creative and business goals and explore cross-media opportunities.

I have written and produced a Twitch Original esports documentary (Inside the League), directed a multi-screen installation for Prince’s Paisley Park (narrated by Maya Rudolph), and developed interactive documentary concepts with Liz Garbus’ Story Syndicate for Netflix.

I teach a graduate course on narrative and cross-platform storytelling at USC’s Annenberg School.
 

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